Bestiary 2
Different values: 331
=====================================
object {Bestiary 2}
    _id : string {Bestiary 2._id} (all different values)
    img : string {Bestiary 2.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Bestiary 2.items}
        Length: min=2 max=52
        Value type: object {Bestiary 2.items.[]}
            _id : string {Bestiary 2.items.[]._id} (3592 different values)
            img : string {Bestiary 2.items.[].img} (344 different values)
            name : string {Bestiary 2.items.[].name} (1421 different values)
            sort : integer {Bestiary 2.items.[].sort} (52 different values)
            system : object {Bestiary 2.items.[].system}
                [attack] : object {Bestiary 2.items.[].system.attack}
                    value : string {Bestiary 2.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Bestiary 2.items.[].system.attackEffects}
                    value : array<string> {Bestiary 2.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values)
                    [custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: )
                [bonus] : object {Bestiary 2.items.[].system.bonus}
                    value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values)
                [damageRolls] : object {Bestiary 2.items.[].system.damageRolls}
                    [113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: piercing)
                    [psfxuvwdi0qeergfxjua] : object {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua}
                        damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: slashing)
                    [kj6w5dvxrkw5h3xe6b1s] : object {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: 2d4+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: slashing)
                    [7iflybnxd781gj6cypzr] : object {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (same value: 1d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing)
                    [0] : object {Bestiary 2.items.[].system.damageRolls.0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values)
                            piercing (x118)
                            bludgeoning (x70)
                            void (x4)
                            slashing (x75)
                            acid (x3)
                            fire (x4)
                            electricity (x3)
                            force (x1)
                            sonic (x1)
                    [1] : object {Bestiary 2.items.[].system.damageRolls.1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values)
                            1d4 (x5)
                            2d6 (x20)
                            1d6 (x49)
                            3d4 (x2)
                            2d12 (x2)
                            3d6 (x5)
                            1d8 (x1)
                            1 (x1)
                            4d6 (x1)
                            1d10 (x1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values)
                            spirit (x27)
                            bleed (x14)
                            cold (x6)
                            electricity (x4)
                            acid (x7)
                            piercing (x2)
                            sonic (x1)
                            fire (x17)
                            force (x1)
                            void (x8)
                        [category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values)
                            persistent (x20)
                            splash (x1)
                    [qs4m70fhbtikf178xlxg] : object {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: 2d12+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: piercing)
                    [x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: 2d10+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: bludgeoning)
                    [z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: 3d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: slashing)
                    [1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: 2d8+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: slashing)
                    [jb3em9sma08ul24gublh] : object {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: 1d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: piercing)
                    [8gqr4wecprxr9rb3ci2f] : object {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: slashing)
                    [14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: 4d8+20)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: bludgeoning)
                    [i6kst0oqbji1iad2vnu6] : object {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: spirit)
                    [33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z}
                        damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: 2d10+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: slashing)
                    [uhi5wbkvw5tgddkpcvha] : object {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha}
                        damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: 1d8+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: piercing)
                    [vyek5u11f5p64nwrrm0o] : object {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing)
                    [kc0lvmvwccv0clvqp435] : object {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing)
                    [emgi68yuz37goovlvyhk] : object {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: piercing)
                    [krhrxo1ecgqv19sskib7] : object {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing)
                    [kpdgb0gjc3p48ymgacdc] : object {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: piercing)
                    [ppu05wdlyoahfavb7cc1] : object {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: slashing)
                    [wcghqptu0cixr0caaupl] : object {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: 2d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning)
                    [bsihdlqsnwo6e6j69tji] : object {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: void)
                    [2] : object {Bestiary 2.items.[].system.damageRolls.2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values)
                            1d6 (x3)
                            1 (x1)
                            4d6 (x2)
                            2d6 (x2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values)
                            spirit (x2)
                            fire (x2)
                            bleed (x3)
                            void (x1)
                        [category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values)
                            splash (x1)
                            persistent (x1)
                    [vd57a87p90anm3ilw3l9jf] : object {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: piercing)
                    [7hi3lmi46htzb7qnj8oir] : object {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: electricity)
                    [420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: spirit)
                    [cf4hgt9f6wm6y1mu080p] : object {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing)
                    [gj7pgoz8n5r7m8wyr1zl] : object {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: 5d4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid)
                    [gatglugbz8inewcv7ovr] : object {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing)
                    [gqwk7jlbi99qq6gqczid] : object {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: 3d12+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning)
                    [9c0ta6816ad6a97orj2y] : object {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: 2d12+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing)
                    [xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: piercing)
                    [5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: 2d4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: acid)
                    [muqsxekn2ss7fojjwpzl] : object {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: slashing)
                    [067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: bludgeoning)
                    [6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: 1d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: piercing)
                    [wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: piercing)
                    [snqdn3iz77ft5l7qn9wh] : object {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: 2d8+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: bludgeoning)
                    [l8b14f45irgc27ppo4sb] : object {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: 2d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: cold)
                    [hkgifkpvl9igpg38667b] : object {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: 2d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: spirit)
                    [6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: 2d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: bludgeoning)
                    [bff47yltgms7ls4fqt7e] : object {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: cold)
                    [hp3hheadiy88iwq7fca9] : object {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: 2d4+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: slashing)
                    [io70pw7bl1m9vybi1656] : object {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656}
                        damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: 1d4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: cold)
                    [9ojmzf0ma9smuor9raee] : object {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: slashing)
                    [cqsx6yvhmp9vif61926k] : object {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: piercing)
                    [85p60bgiv5x8ffqpwbbx] : object {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: 2d12+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: bludgeoning)
                    [8byb3g3w2um8puz85po5] : object {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: acid)
                    [3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: 3d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing)
                    [ex5t6iaxgr70nu8tu4qh] : object {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: 3d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing)
                    [w6s1xfgrdx0jakzak2if] : object {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if}
                        damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: 3d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning)
                    [9pwzeqav3ld3ocrc75fu] : object {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: slashing)
                    [4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing)
                    [15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
                        damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing)
                    [sqwik031cgtkgeiaaglw] : object {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: piercing)
                    [qbj6yqoqh1fvicetm5qt] : object {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: 2d12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: electricity)
                    [nvbrz9tc9ge492v470t6] : object {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: 4d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: sonic)
                    [6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: 4d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: slashing)
                    [adjn6z3hlvmfegolekg6] : object {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: 4d12+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: bludgeoning)
                    [c0hu7aulnewkeka9ptmc] : object {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: 2d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: piercing)
                    [1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: 1d12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: electricity)
                    [oggoes16rkv3lobu3og8] : object {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: 2d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: slashing)
                    [bb2e8v4adbp2dmzawwrm] : object {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: bludgeoning)
                    [8g35pnouqnvlbzwyikh6] : object {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing)
                    [vogswsu32dq6rrkkozsm] : object {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing)
                    [qzum2fpfv0oz4ffjkfz5] : object {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: 3d8+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing)
                    [2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: 2d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: slashing)
                    [1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: slashing)
                    [mx9mgdksu7ygtg78o5z6] : object {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: piercing)
                    [vhej8i51jspm16icv6fe] : object {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: slashing)
                    [laxd05l54zkn06pijerj] : object {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: 1d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: slashing)
                    [yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing)
                    [sn7uj4903iczutt96f4s8b] : object {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b}
                        damage : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning)
                    [yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire)
                    [SnXunBur89mukh41] : object {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41}
                        damage : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: 3d8+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: bludgeoning)
                    [2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: 2d8+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: bludgeoning)
                    [z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: piercing)
                    [tlgxyvjtnno52f1y9bf6] : object {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (same value: 1d6+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: slashing)
                    [rx98900a3om9l0312uzf] : object {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf}
                        damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: 1d10+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: piercing)
                    [zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning)
                    [dnogx281zje0bo5fwl51] : object {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51}
                        damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: 1d10+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: piercing)
                    [nxvzejsh1a93igv77ws5] : object {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: slashing)
                    [02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: slashing)
                    [fkf6jip9lg5j4ap5wlu9] : object {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid)
                    [5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: 1d8+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: piercing)
                    [yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: 1d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: slashing)
                    [an2nrw2pk2i92t5n07xg] : object {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing)
                    [lac0w77jvjjvey0h9gmz] : object {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: 1d10+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: piercing)
                    [qmm6604of0cjil0qdmov] : object {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing)
                    [f32vphl4xb3k75ziohgh] : object {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: piercing)
                    [1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: 2d10+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: piercing)
                    [cx04wnpol657f3gkp1ul] : object {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 2d12+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing)
                    [1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: 1d10+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: piercing)
                    [75dpbzy6gi92o7whl7z4qq] : object {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: 1d6+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: piercing)
                    [gj8dhdiznpp9h31n9f51] : object {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: 2d4+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: slashing)
                    [jimkrp7gijc7yfihumag] : object {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag}
                        damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: 1d6+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning)
                    [naaonnx1ihb9zmtttm8i] : object {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i}
                        damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid)
                    [suhwfrxjju8y9jf709f2] : object {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: piercing)
                    [9vjm05ds3x0whf0tygp6] : object {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: slashing)
                    [49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing)
                    [dobfm2lz79d0dpvmtzqy] : object {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: 2d12+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: piercing)
                    [plz990ck0lcf43y073q9] : object {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: slashing)
                    [1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: 2d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: slashing)
                    [zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: spirit)
                    [cdb4cwmvombecxamj450] : object {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: piercing)
                    [s8zhjut18vnagv71ze13] : object {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: 1d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: bludgeoning)
                    [n5xl7okywwndw2w39wxq] : object {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing)
                    [1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing)
                    [bta22ccyaanotew23nj7] : object {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: 1d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: piercing)
                    [s0th8vqnpwomfqm9zjo3] : object {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: spirit)
                    [zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 2d10+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing)
                    [4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing)
                    [eqqi411ove578n72ntvzrt] : object {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: 1d4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: piercing)
                    [gy0dvqgndgshz9pzxbo5] : object {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: 2d10+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: bludgeoning)
                    [8lyex0pbd4nnhjfcqez5] : object {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing)
                    [s46r0af2jcluaddrryag] : object {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit)
                    [8iz8jy8cya72qmajrc3y] : object {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (same value: 2d10+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: slashing)
                    [6u9ie9655zs3laetxd7n] : object {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (same value: 2d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: cold)
                    [7wvc7t6dley1ik6sbjr1] : object {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit)
                    [6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: 3d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: piercing)
                    [vymxghw33wfo5i87697j] : object {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: acid)
                    [npdi8bur96fh6lzl7ode] : object {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode}
                        damage : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: 3d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: bludgeoning)
                    [0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: 4d8+19)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: slashing)
                    [veqtmk34yzfnt9g1l4vc] : object {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: 4d10+19)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: bludgeoning)
                    [kkyx4gcke19ksr45ryn4] : object {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: 4d8+19)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: bludgeoning)
                    [wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: 3d10+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing)
                    [wl96qxpclcjxcycfknna] : object {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: 2d6+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: bludgeoning)
                    [1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: 2d6+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: bludgeoning)
                    [x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: 2d4+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: bludgeoning)
                    [ei3gjdkkltavh4cr2sww] : object {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: slashing)
                    [nu6jqckfio7b1q2apiio] : object {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: bludgeoning)
                    [ozt253bhq9c5w4m1ahu2] : object {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing)
                    [ej9eyswj6imzromemjpp] : object {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: 2d6+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing)
                    [s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: 3d10+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: piercing)
                    [m38rqu4oislvf8sa3gnl] : object {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: fire)
                    [ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: 3d10+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: slashing)
                    [06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: 3d12+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: bludgeoning)
                    [3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: 2d10+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: piercing)
                    [9awy6upwv5jw440hoiqu] : object {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: 3d10+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: piercing)
                    [ejxdsg4ch9tooydn8si1] : object {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: 4d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: fire)
                    [etvyiwjeuqpxhtktcxvy] : object {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: 3d10+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: slashing)
                    [u46gftfg6c8eten04syv] : object {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: 3d12+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: bludgeoning)
                    [9fwn6rnh4lbvs41wg87c] : object {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: 3d10+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: piercing)
                    [kr5zvvjoremvxw1e3pwz] : object {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: 2d10+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: piercing)
                    [1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: fire)
                    [z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: 2d10+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: slashing)
                    [9dg3x0gfqlfc33jddyjq] : object {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: 2d12+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: bludgeoning)
                    [aw8qbg71ilfmw9o2jqx6] : object {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing)
                    [lyzdai8gcmpv6u99jshs] : object {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: 1d8+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: bludgeoning)
                    [2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: piercing)
                    [yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: spirit)
                    [pjapyd7b3wmm4y7d53qb] : object {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: 2d12+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: piercing)
                    [eo756hrfoksgpruwu8cd] : object {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd}
                        damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: spirit)
                    [h04cq49d35f3ud6zj1zw] : object {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: 2d8+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: slashing)
                    [nrly86s1bok41ct7gtmp] : object {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: spirit)
                    [efgcnz3h4fmtua7nah59] : object {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59}
                        damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: 3d12+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: piercing)
                    [ord6qjws7hx3ag96g08r] : object {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: 3d8+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: slashing)
                    [5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: 1d10+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: piercing)
                    [kiutlq99czqq0wb13rkj] : object {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (same value: 3d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: piercing)
                    [alr0w76iolkzat3sddh9] : object {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (same value: 3d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: slashing)
                    [ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: 6d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: poison)
                    [gcrxdk823lys1eaawh6c] : object {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: slashing)
                    [gcwobxz4c7g1ofknjv94] : object {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing)
                    [2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing)
                    [9eoh5fyyspgemonhbe5l] : object {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: 2d6+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: piercing)
                    [bq6e8vsfzkvh7wc34alr] : object {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: acid)
                    [hh8988wa4xba6db6ztzp] : object {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: spirit)
                    [33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: 2d6+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: piercing)
                    [tgj5s4v1fseswbvp4qpa] : object {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa}
                        damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: acid)
                    [gwrhzwpl9llfszh6esmg] : object {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: spirit)
                    [a881oyrpp2lt3uxw55hq] : object {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: 4d12+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: piercing)
                    [lpi403xzrr96e9smo7vt] : object {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: spirit)
                    [z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: 4d8+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: slashing)
                    [ktdnphkqwzpcawefx6u0] : object {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: spirit)
                    [eq53uvgen4nhbmyar6fq] : object {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: 2d10+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: slashing)
                    [fcflu2nmkjf8vvbr5x4f] : object {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: 2d8+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: bludgeoning)
                    [5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: 2d6+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: piercing)
                    [5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: bludgeoning)
                    [yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: 2d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: piercing)
                    [3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: spirit)
                    [qarthqlnnithzskg5an6] : object {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: 2d6+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: slashing)
                    [egeswqdk7hgb3dp6iqcm] : object {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: spirit)
                    [8470iu4w4l7zo2fo00t5] : object {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: 1d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: piercing)
                    [mr1zwzg6qyrbxadicb30] : object {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30}
                        damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: spirit)
                    [8n9zrculh9mez2zsnted] : object {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: piercing)
                    [9rfiplqhh29cgma93b7w] : object {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: piercing)
                    [wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: 1d12+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing)
                    [7zwdybwda7dc26tht1a4] : object {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (same value: 1d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing)
                    [pgugvikrwxa2hznyg3sfnj] : object {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: bludgeoning)
                    [36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: piercing)
                    [lurgtfrc6rh39k9ges13u] : object {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: bludgeoning)
                    [tjlj7auny29tfm3vtbnxea] : object {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea}
                        damage : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: bludgeoning)
                    [nucz0b63csd3q5u8kfn7m] : object {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: slashing)
                    [xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: piercing)
                    [bq03ebfmd4oj87amolmoun] : object {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun}
                        damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: bludgeoning)
                    [lsi7evdgpm4hmegqxirjk] : object {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: bludgeoning)
                    [1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: bludgeoning)
                    [wl4e9zyb37nmg7uo204t9] : object {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: bludgeoning)
                    [ek3zzlti21dl9i45g48zqm] : object {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: piercing)
                    [vq2aanwlrigln2c5kl9n3] : object {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: bludgeoning)
                    [zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: bludgeoning)
                    [ifebablffet6zfg7cp5m] : object {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: slashing)
                    [7qc6bqhnh6lqvvjjcv3ql] : object {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: bludgeoning)
                    [i1q1ourbrhlxcwdutdet] : object {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet}
                        damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: bludgeoning)
                    [raqphfd4zkbjzyfohi905] : object {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905}
                        damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: fire)
                    [j61wz6dosfqf4lymosq7] : object {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: bludgeoning)
                    [v8hgnbqeiceysabb6s13x] : object {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x}
                        damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: vitality)
                    [n54phf6zlk6uji0bd45hq] : object {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: 1d8+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: bludgeoning)
                    [sq3ahiyn9ks43c7h1gnb] : object {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: 2d10+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: slashing)
                    [l2j40pi3m8habtnwysqn] : object {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn}
                        damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: spirit)
                    [73zgjxlq3nem0gnbx9x6] : object {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: 2d6+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: bludgeoning)
                    [sw31752uh7bmvi3xei02] : object {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02}
                        damage : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: spirit)
                    [xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: piercing)
                    [ul7zdy3exakjqmqykck9] : object {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing)
                    [dvihderv7skrqm5qfdub] : object {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
                        damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: 1d6+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing)
                    [5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: 3d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: piercing)
                    [7f3rcqbxytv4pe8rjvro] : object {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: 2d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: bludgeoning)
                    [5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: 2d6+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: bludgeoning)
                    [3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: 3d12+15)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning)
                    [2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: 4d10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: force)
                    [cf1wmftdxktdhni8cepj] : object {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: piercing)
                    [3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: piercing)
                    [v3vq4grqzhzz3riwdllk] : object {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: slashing)
                    [r7omxzegz92dujqbdhkw] : object {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning)
                    [b8hr0an0wt6v89jklb76] : object {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76}
                        damage : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: 2d10+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: piercing)
                    [gwvaie5ceqlg6kdsj3s6] : object {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: 2d6+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: bludgeoning)
                    [znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156}
                        damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: 4d8+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: piercing)
                    [d8fsbf6t5h3ufxj8dx4p] : object {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p}
                        damage : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: 4d6+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: bludgeoning)
                    [4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: electricity)
                    [o5s8tsmqa4155weo0fx1] : object {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: 4d4+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: piercing)
                    [nzlaimz6py6hmfo9s14d] : object {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: 2d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: piercing)
                    [0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: void)
                    [2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: 2d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: slashing)
                    [vae6tk7dx7mj62sca8cy] : object {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: void)
                    [fhca8blkgkdwsghskt0y] : object {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: 2d10+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: slashing)
                    [u9pdawpzqpccweuqxfv0] : object {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
                    [zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing)
                    [qhrnsdkxmwkkkz9ehpzt] : object {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning)
                    [y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: 1d8+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: piercing)
                    [u55e9gqrxidlm2u8hwjh] : object {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: piercing)
                    [a8kdcauwupahecfm1hz3] : object {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3}
                        damage : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: spirit)
                    [kccstziuk7o0pyfq6wzu] : object {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: slashing)
                    [gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: spirit)
                    [j7rd51qs71pxtb0qhtg9] : object {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing)
                    [yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: 2d4+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning)
                    [wwut45uaqbpb9m8urxgt] : object {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: 2d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: piercing)
                    [kipmtwodsed50rlt45qs] : object {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing)
                    [he8gjk0bcahztpjxor7g] : object {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing)
                    [dfhpqhpsj4z2vuaqiehu] : object {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: 1d8+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: bludgeoning)
                    [fzh9wrfb3wm3wyoiy255] : object {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: 2d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: slashing)
                    [fzxgvh9f2tpitbj1n3jx] : object {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: void)
                    [2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 2d8+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing)
                    [4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: 2d12+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing)
                    [hvk7aysgwgt6m9xnf40r] : object {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: 2d8+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing)
                    [wi667rvnqng6mo6xq3gm] : object {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: 1d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: bludgeoning)
                    [g3nbryi2tsm9afpas1p1] : object {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: 1d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: piercing)
                    [0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: 2d6+9)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: bludgeoning)
                    [tei3ovel5a8s03dyig12] : object {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12}
                        damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: 2d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: piercing)
                    [oe6v80mfwjq7xyyocm7t] : object {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t}
                        damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: 3d4+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: piercing)
                    [zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: spirit)
                    [gmizlfonotou6zk0cwke] : object {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: fire)
                    [uftfvrqwl4jtl83n44ev] : object {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev}
                        damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: 3d4+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: piercing)
                    [lzc48inbk7ubshf76ogn] : object {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn}
                        damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: spirit)
                    [vkzwbc6p81ggnyktwka2] : object {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: fire)
                    [k68gmepg31gi7fgykmn9] : object {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: 1d6+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing)
                    [r7saozl4ezhpg4iu4lkx] : object {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: 2d6+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: slashing)
                    [apb89l16tdq89ig8fjc5] : object {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: 1d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: bludgeoning)
                    [rr8qd0oju4aw7383rszc] : object {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: bludgeoning)
                    [t27ga7dqmvpxktywhnmf39] : object {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39}
                        damage : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: 1d4+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: piercing)
                    [cwi5obveuyjy4x6elpg3bc] : object {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: 1d4+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: piercing)
                    [v7p77lwh03ak998z4u6s] : object {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s}
                        damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: piercing)
                    [gbzrbxx68fk0yt89gjka] : object {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: 1d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: slashing)
                    [ppkivvdbo8sixu0wcv8k] : object {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: 2d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: piercing)
                    [yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: 2d6+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: bludgeoning)
                    [44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: 2d10+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: bludgeoning)
                    [fruhrl4eefeyek6o6shr] : object {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: spirit)
                    [57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: 2d8+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: slashing)
                    [ka3ge3h7dadf25cf5vye] : object {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: spirit)
                    [8mtjw29qelifaer71lft] : object {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: bludgeoning)
                    [x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: 3d6+15)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: piercing)
                    [gojydgwwyzurt7sm6kf8] : object {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: fire)
                    [h5r3cdldmzb88s2yqbxq] : object {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: 3d8+15)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: slashing)
                    [z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: 3d12+15)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: piercing)
                    [1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: 2d6+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: piercing)
                    [pinzll2yhzptobv7xyyz] : object {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: electricity)
                    [4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: 2d8+12)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: slashing)
                    [ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: electricity)
                    [h722qh238fu6bm5aq3jo] : object {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: sonic)
                    [na5b4tm832wd8pr5ql71] : object {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71}
                        damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: 2d8+10)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: bludgeoning)
                    [hvvi0mxfnn96jfxp2swg] : object {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: 2d6+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: piercing)
                    [dzbzkq8qa7rpotpu8mds] : object {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds}
                        damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: void)
                    [wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: slashing)
                    [esn4rcziu1gw6uaw4e4k] : object {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: piercing)
                    [0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: piercing)
                    [za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing)
                    [whspauxzzh0ugg53i94v] : object {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v}
                        damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: slashing)
                    [qp78or0c3ta9ttylsg07] : object {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: sonic)
                    [8adkwcnp5jw9q3ui5yim] : object {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: spirit)
                    [s68jratooz3axw3sx1ak] : object {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 1d10+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing)
                    [rfgtfia2k34nqvsi8iv9] : object {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 1d6+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing)
                    [o7446z1hyowue5tef5xk] : object {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing)
                    [xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing)
                    [5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: bludgeoning)
                    [g51oc6j9s340yp5cqa0w] : object {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w}
                        damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: bludgeoning)
                    [2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: 3d10+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: piercing)
                    [kvd3henptyexx47d73da] : object {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da}
                        damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: void)
                    [9r3gjxg8tsicnh22l6ga] : object {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: 3d10+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: slashing)
                    [3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: 3d12+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: slashing)
                    [vqgo57yfvp6mmueg6gl2] : object {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: 2d10+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: slashing)
                    [124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: 4d10+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: piercing)
                    [uxn5o9o4rk0zc5hgop8g] : object {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: 4d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: void)
                    [abinz3ophon8gwul83ud] : object {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud}
                        damage : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: 4d10+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: slashing)
                    [5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: 4d12+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: slashing)
                    [hc6nxqclc5bcme2jqxqv] : object {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: 3d10+18)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: slashing)
                    [be8rip7h7ro9zfa161go] : object {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go}
                        damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: 2d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: slashing)
                    [69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde}
                        damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: slashing)
                    [tis5yocu7tlw5djhmtjb] : object {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: 1d10+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: slashing)
                    [l6c2pcsdbaic80zk0aot] : object {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot}
                        damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: 3d6+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: piercing)
                    [cuoqn6xcp8w8sokcd4e2] : object {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: cold)
                    [0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: 3d8+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: slashing)
                    [ge27nhikrjgkhovj4b5x] : object {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: 1d8+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: bludgeoning)
                    [x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: 2d6+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: piercing)
                    [u6frvkq9886mxcoxgq48] : object {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48}
                        damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: slashing)
                    [vg2aedjaycb23stecb2y] : object {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: 1d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: piercing)
                    [1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: 1d8+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: piercing)
                    [xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: 1d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: piercing)
                    [ilbirl74owrhwgloofpr] : object {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: bludgeoning)
                    [slnq4zg9etru3hs16e19] : object {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19}
                        damage : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: 3d10+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: bludgeoning)
                    [hkamipuzdzmizy5zeuru] : object {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru}
                        damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: 2d8+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: bludgeoning)
                    [swqwj60nhfc3lkbgaxdp] : object {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: 3d4+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: slashing)
                    [p9f60a8iqaenayq74fni] : object {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni}
                        damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: 4d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: cold)
                    [melrhns65ikzvvrxypgu] : object {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: spirit)
                    [zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: 4d12+16)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: bludgeoning)
                    [rmy1co11loai1cqfqtmj] : object {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: spirit)
                    [epiozrr49l007cxbirnk] : object {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: 1d12+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: bludgeoning)
                    [swsk33gnkbhbficmyv9c] : object {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c}
                        damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: 1d6+1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: piercing)
                    [a7mfj43p8g7fn06gbeck] : object {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck}
                        damage : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: 1d10+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: bludgeoning)
                    [247m15psslctq68fxody] : object {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody}
                        damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: 3d6+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing)
                    [nedx8huf1rg8l20eu00y] : object {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison)
                    [coidn8flg365fwu7za0w] : object {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w}
                        damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: 3d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning)
                    [xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: 1d6+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning)
                    [qn7bahapr9ob5e7l0mal] : object {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
                        damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: 1d4+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing)
                    [2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: piercing)
                    [gy4qy1vhl4pc3uty8i60] : object {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: 3d6+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: slashing)
                    [ey7grlq57mcz9oambwlz] : object {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: 2d12+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: piercing)
                    [w1wxodrjom0shqe6ao4r] : object {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r}
                        damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: 2d8+13)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: slashing)
                    [97cwhiod2ricovm20fon] : object {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon}
                        damage : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: piercing)
                    [xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: 2d6+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: slashing)
                    [urspp1xr5ctj7j7m9lj8] : object {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: 2d10+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing)
                    [2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: 2d6+11)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning)
                    [k9e7pvbtk1esv7l6gri9] : object {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: 1d4+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: piercing)
                    [z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: piercing)
                    [i0e9axgj43c1m6gw8l2p] : object {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p}
                        damage : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: 1d4+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: piercing)
                    [l3czfgct54lf8arsrhuj] : object {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: 1d4+4)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: piercing)
                    [l2eog5u7i4ak0xnzvh0e] : object {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e}
                        damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: 2d12+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: piercing)
                    [ukb9kbn9ey93lx1fsqnj] : object {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: 2d10+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: slashing)
                    [vn1gnur746gdsxuqrvul] : object {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul}
                        damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire)
                    [7g65xovdzod3zfx7imfg] : object {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void)
                    [7j874svh0xg679p7o0cx] : object {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire)
                    [9585ibfwu7nue6oxkceo] : object {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void)
                    [6wumx7pzhk3z7rellcdu] : object {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing)
                    [9eibwz4gn167o4hqatb1] : object {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning)
                    [7xslevepvipkfn38diu8] : object {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: 1d8+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: piercing)
                    [8stumx7fa5srodtxd0no] : object {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no}
                        damage : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: 1d6+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: slashing)
                    [ndzpfo6yy7djls78v8y3] : object {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: 2d8+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: bludgeoning)
                    [mdywnbjtpwp6nsmf4pii] : object {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii}
                        damage : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: 2d4+8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: piercing)
                    [Mu0nQpYrhmvGpPno] : object {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno}
                        category : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: persistent)
                        damage : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (same value: 4d8+14)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: piercing)
                    [nsx50vii3x8yiquosmgr] : object {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: 2d6+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: slashing)
                    [47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: 2d8+7)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: piercing)
                    [n7v34g7n2xk14qhnac8q] : object {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q}
                        damage : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: 2d8)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: piercing)
                    [jbe6v7kpoqegnfrxu25n] : object {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n}
                        damage : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: 1d12+5)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: bludgeoning)
                    [ngf96s9a8bs6lr3fe2jz] : object {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: 1d10+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: piercing)
                    [epsi7siz20bs1pkeif5e] : object {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e}
                        damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: 1d4+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: bludgeoning)
                    [a1yfnwfihfr3evyjpl65] : object {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
                        damage : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: 1d8+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing)
                    [5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit)
                    [6x3sbse5ei825hzurtko] : object {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing)
                    [o6k7uaj315ko0ds3qklw] : object {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit)
                    [4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: 2d10+6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: slashing)
                    [1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: 2d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: electricity)
                    [98ceewvhncfg00yh535p] : object {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p}
                        damage : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: 1d6)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: spirit)
                    [2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: 3d12+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: piercing)
                    [etavvhns058y83sro2r8] : object {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: 3d8+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: slashing)
                    oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: 3d10+17)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: bludgeoning)
                description : object {Bestiary 2.items.[].system.description}
                    value : string {Bestiary 2.items.[].system.description.value} (1434 different values)
                publication : object {Bestiary 2.items.[].system.publication}
                    license : string {Bestiary 2.items.[].system.publication.license} (2 different values)
                        OGL (x3730)
                        ORC (x111)
                    remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values)
                        False (x3730)
                        True (x111)
                    title : string {Bestiary 2.items.[].system.publication.title} (6 different values)
                         (x2685)
                        Pathfinder Bestiary (x475)
                        Pathfinder Core Rulebook (x552)
                        Pathfinder Monster Core (x73)
                        Pathfinder Bestiary 2 (x18)
                        Pathfinder Player Core (x38)
                rules : ###FoundryRulesObject###
                [slug] : string {Bestiary 2.items.[].system.slug} (484 different values)
                [traits] : object {Bestiary 2.items.[].system.traits}
                    [rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values)
                        common (x3369)
                        uncommon (x183)
                    [value] : array<string> {Bestiary 2.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values)
                    [traditions] : array<string> {Bestiary 2.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x940)
                            divine (x495)
                            primal (x747)
                            occult (x778)
                    [integrated] : mixed
                [weaponType] : object {Bestiary 2.items.[].system.weaponType}
                    value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values)
                        melee (x578)
                        ranged (x64)
                [actionType] : object {Bestiary 2.items.[].system.actionType}
                    value : string {Bestiary 2.items.[].system.actionType.value} (4 different values)
                        passive (x882)
                        action (x547)
                        free (x36)
                        reaction (x156)
                [actions] : object {Bestiary 2.items.[].system.actions}
                    [value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values)
                        1 (x299)
                        3 (x34)
                        2 (x214)
                [category] : string {Bestiary 2.items.[].system.category} (12 different values)
                    interaction (x262)
                    offensive (x888)
                    defensive (x471)
                    simple (x22)
                    martial (x36)
                    light (x8)
                    potion (x6)
                    advanced (x2)
                    heavy (x4)
                    other (x1)
                    ammo (x8)
                    medium (x4)
                [autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel}
                    [value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values)
                        5 (x4)
                        8 (x4)
                        3 (x4)
                        4 (x8)
                        6 (x5)
                        9 (x2)
                        7 (x5)
                [prepared] : object {Bestiary 2.items.[].system.prepared}
                    flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False)
                    value : string {Bestiary 2.items.[].system.prepared.value} (4 different values)
                        innate (x143)
                        prepared (x15)
                        spontaneous (x5)
                        focus (x1)
                [proficiency] : object {Bestiary 2.items.[].system.proficiency}
                    value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values)
                        0 (x139)
                        1 (x25)
                [slots] : object {Bestiary 2.items.[].system.slots}
                    [slot0] : object {Bestiary 2.items.[].system.slots.slot0}
                        max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values)
                            5 (x15)
                            1 (x4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1)
                    [slot1] : object {Bestiary 2.items.[].system.slots.slot1}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values)
                                3 (x16)
                                4 (x1)
                                1 (x2)
                            string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values)
                                4 (x2)
                                2 (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values)
                        [value] : mixed
                            string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values)
                                4 (x2)
                                2 (x1)
                            integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values)
                                4 (x1)
                                1 (x2)
                                3 (x1)
                    [slot2] : object {Bestiary 2.items.[].system.slots.slot2}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values)
                                3 (x15)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot2.max} (same value: 4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot2.value} (same value: 4)
                    [slot3] : object {Bestiary 2.items.[].system.slots.slot3}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values)
                                3 (x14)
                                2 (x1)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot3.max} (same value: 4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values)
                        [value] : mixed
                            string {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4)
                            integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {Bestiary 2.items.[].system.slots.slot4}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values)
                                3 (x12)
                                4 (x2)
                                2 (x1)
                                1 (x3)
                            string {Bestiary 2.items.[].system.slots.slot4.max} (same value: 4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values)
                                4 (x2)
                                1 (x3)
                            string {Bestiary 2.items.[].system.slots.slot4.value} (same value: 4)
                    [slot5] : object {Bestiary 2.items.[].system.slots.slot5}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values)
                                3 (x10)
                                2 (x2)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot5.max} (same value: 4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot5.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values)
                                1 (x2)
                                4 (x1)
                                2 (x1)
                                3 (x1)
                            string {Bestiary 2.items.[].system.slots.slot5.value} (same value: 4)
                    [slot6] : object {Bestiary 2.items.[].system.slots.slot6}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values)
                                3 (x8)
                                2 (x1)
                                7 (x1)
                                1 (x2)
                            string {Bestiary 2.items.[].system.slots.slot6.max} (same value: 4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot6.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values)
                                7 (x1)
                                1 (x2)
                                3 (x1)
                            string {Bestiary 2.items.[].system.slots.slot6.value} (same value: 4)
                    [slot7] : object {Bestiary 2.items.[].system.slots.slot7}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values)
                                3 (x6)
                                1 (x3)
                                5 (x1)
                                2 (x2)
                            string {Bestiary 2.items.[].system.slots.slot7.max} (same value: 3)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values)
                                    IUeoqUwPpJLdhwKX (x1)
                                    mEeiz5YYyX3TGPcg (x1)
                                    s3ZgLNhBaqstomvI (x1)
                                    LpA1uQXz5Iy7xxmN (x1)
                                    gRxackGZjrlqSgGq (x1)
                                    AXagZKnv9Gg1fvIz (x1)
                                    6jyncAEWr0Rzscxg (x1)
                                    XNiRhq7aYA36Trsm (x1)
                                    i8jhwRq7ZLhjfxZm (x1)
                                    V1Vf44I7L5nsyN0c (x1)
                                    umkNo9KaXkMxHrQb (x1)
                                    1WF9zKe8sBX7eRiz (x1)
                                    5XBIOKVAJEA25V94 (x1)
                                    X7ixlw6R66hxxybV (x1)
                                    erpOzZylcJoPyMX0 (x1)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values)
                                1 (x3)
                                5 (x1)
                                3 (x1)
                                2 (x2)
                            string {Bestiary 2.items.[].system.slots.slot7.value} (same value: 3)
                    [slot8] : object {Bestiary 2.items.[].system.slots.slot8}
                        max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values)
                            2 (x2)
                            3 (x3)
                            1 (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot8.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values)
                                    vcpSDfW9wvwGmD1i (x1)
                                    00yVSLW0n5cepK8Q (x1)
                                    YD2c3E7pYAR7vpMZ (x1)
                                    PA9LFOAUQWDLlYrM (x1)
                                    IE6O9e8tC8v1hwaF (x1)
                                    LMAZZUIXJbCnpkmS (x1)
                                    mKUjRZCyWUR7BShG (x1)
                                    H2jsRThGeTP8n5hQ (x1)
                                    X0nfmm9F7Y1mHsbd (x1)
                                    G4Ry26ph5C2BgL5C (x1)
                                    2mND6n6YFza2Uq6b (x1)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    [slot9] : object {Bestiary 2.items.[].system.slots.slot9}
                        max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values)
                            2 (x2)
                            1 (x1)
                            6 (x1)
                            3 (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot9.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values)
                                    ENLxLSMd661LPqkb (x1)
                                    1X3VlvdEPiIosTMr (x1)
                                    HRB8dSGbFXoA43BB (x1)
                                    YOlHC6n3JPKSnb1s (x1)
                                    HbOeaNrC7ue2Sjm4 (x1)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values)
                            1 (x1)
                            2 (x1)
                            6 (x1)
                    [slot10] : object {Bestiary 2.items.[].system.slots.slot10}
                        max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values)
                            1 (x1)
                            3 (x1)
                        value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values)
                            1 (x1)
                            3 (x1)
                [spelldc] : object {Bestiary 2.items.[].system.spelldc}
                    dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values)
                    mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values)
                    [item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0)
                [tradition] : object {Bestiary 2.items.[].system.tradition}
                    value : string {Bestiary 2.items.[].system.tradition.value} (4 different values)
                        divine (x45)
                        occult (x27)
                        primal (x84)
                        arcane (x8)
                [area] : object {Bestiary 2.items.[].system.area}
                    type : string {Bestiary 2.items.[].system.area.type} (5 different values)
                        emanation (x49)
                        burst (x155)
                        cone (x32)
                        line (x27)
                        cylinder (x3)
                    value : integer {Bestiary 2.items.[].system.area.value} (11 different values)
                        30 (x71)
                        5 (x6)
                        20 (x76)
                        60 (x37)
                        40 (x8)
                        10 (x29)
                        50 (x14)
                        120 (x7)
                        360 (x3)
                        15 (x14)
                        500 (x1)
                    [details] : string {Bestiary 2.items.[].system.area.details} (3 different values)
                        all squares in a 20-foot-radius burst that contain plants (x4)
                        20-foot burst adjacent to a flat surface (x4)
                        10-foot emanation centered on the touched creature (x1)
                [cost] : object {Bestiary 2.items.[].system.cost}
                    value : string {Bestiary 2.items.[].system.cost.value} (14 different values)
                         (x1235)
                        reagents to construct the magical prison worth a total value of 800 gp × the target's level (x3)
                        black onyx, see Table 7-1 (x4)
                        black sapphire with a gp value of at least the target's level × 100 (x2)
                        herbs, 1/5 the value on Table 7-1 (x2)
                        rare oils worth a total value of 10 gp × the target's level (x3)
                        rare candles and incense worth a total value of 50 gp (x2)
                        diamonds worth a total value of 75 gp × the target's level (x2)
                        valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1)
                        rare oils, see Table 7-1 (x1)
                        rare incense worth a total value of 60 gp (x1)
                        faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x2)
                        rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1)
                        rare incense and offerings worth a total value of 20 gp × the spell rank (x1)
                [counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values)
                    False (x1179)
                    True (x81)
                [damage] : object {Bestiary 2.items.[].system.damage}
                    [0] : object {Bestiary 2.items.[].system.damage.0}
                        [applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values)
                            False (x109)
                            True (x33)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x249)
                                healing (x34)
                        materials : array<> {Bestiary 2.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values)
                            acid (x10)
                            mental (x27)
                            void (x41)
                            cold (x12)
                            fire (x55)
                            bludgeoning (x23)
                            piercing (x4)
                            electricity (x17)
                            vitality (x18)
                            poison (x5)
                            sonic (x10)
                            untyped (x24)
                            force (x5)
                            spirit (x8)
                    [gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values)
                        piercing (x26)
                        bludgeoning (x13)
                        slashing (x20)
                        fire (x1)
                    [dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values)
                        1 (x59)
                        0 (x1)
                    [die] : string {Bestiary 2.items.[].system.damage.die} (5 different values)
                        d8 (x22)
                        d6 (x20)
                        d10 (x3)
                        d12 (x5)
                        d4 (x10)
                    [6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire)
                    [formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: 3d6+6)
                    [kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Bestiary 2.items.[].system.damage.type} (same value: untyped)
                    [1] : object {Bestiary 2.items.[].system.damage.1}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: 3d10)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.1.type} (same value: bludgeoning)
                    [2] : object {Bestiary 2.items.[].system.damage.2}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: 3d10)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.2.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.2.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.2.type} (same value: cold)
                    [3] : object {Bestiary 2.items.[].system.damage.3}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: 3d10)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.3.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.3.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.3.type} (same value: electricity)
                    [4] : object {Bestiary 2.items.[].system.damage.4}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: 3d10)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.4.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.4.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.4.type} (same value: bludgeoning)
                    [5] : object {Bestiary 2.items.[].system.damage.5}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: 3d10)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.5.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.5.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.5.type} (same value: fire)
                    [v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                        materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                [defense] : object {Bestiary 2.items.[].system.defense}
                    [save] : object {Bestiary 2.items.[].system.defense.save}
                        basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values)
                            True (x116)
                            False (x282)
                        statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values)
                            will (x168)
                            fortitude (x141)
                            reflex (x89)
                    [passive] : object {Bestiary 2.items.[].system.defense.passive}
                        statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
                [duration] : object {Bestiary 2.items.[].system.duration}
                    sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values)
                        False (x1155)
                        True (x105)
                    value : string {Bestiary 2.items.[].system.duration.value} (27 different values)
                [level] : object {Bestiary 2.items.[].system.level}
                    value : integer {Bestiary 2.items.[].system.level.value} (11 different values)
                        4 (x213)
                        3 (x124)
                        1 (x357)
                        8 (x59)
                        7 (x89)
                        6 (x76)
                        2 (x155)
                        5 (x132)
                        0 (x94)
                        10 (x23)
                        9 (x43)
                [location] : object {Bestiary 2.items.[].system.location}
                    [value] : string {Bestiary 2.items.[].system.location.value} (149 different values)
                    [uses] : object {Bestiary 2.items.[].system.location.uses}
                        [max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values)
                            2 (x15)
                            3 (x38)
                            1 (x3)
                            4 (x1)
                        value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values)
                            2 (x15)
                            3 (x38)
                            1 (x5)
                            4 (x1)
                    [heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values)
                        10 (x1)
                        7 (x7)
                        3 (x24)
                        6 (x10)
                        2 (x17)
                        5 (x44)
                        4 (x26)
                        9 (x6)
                        8 (x5)
                        1 (x4)
                [range] : mixed
                    object {Bestiary 2.items.[].system.range}
                        value : string {Bestiary 2.items.[].system.range.value} (18 different values)
                            touch (x215)
                            30 feet (x298)
                            60 feet (x42)
                             (x263)
                            120 feet (x263)
                            planetary (x13)
                            unlimited (x2)
                            100 miles (x9)
                            varies (x28)
                            500 feet (x70)
                            0 feet (x6)
                            10 feet (x37)
                            self (x2)
                            800 feet (x3)
                            100 feet (x2)
                            1,000 feet (x3)
                            see text (x3)
                            40 feet (x1)
                    integer {Bestiary 2.items.[].system.range} (4 different values)
                        60 (x2)
                        100 (x5)
                        20 (x2)
                        120 (x2)
                [requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values)
                     (x1259)
                    3 gp silver bell focus (x1)
                [target] : object {Bestiary 2.items.[].system.target}
                    value : string {Bestiary 2.items.[].system.target.value} (74 different values)
                [time] : object {Bestiary 2.items.[].system.time}
                    value : string {Bestiary 2.items.[].system.time.value} (11 different values)
                        2 (x906)
                        10 minutes (x86)
                        1 minute (x57)
                        3 (x95)
                        1 to 3 (x25)
                        1 day (x47)
                        1 (x22)
                        reaction (x17)
                        1 hour (x3)
                        4 hours (x1)
                        3 days (x1)
                [heightening] : object {Bestiary 2.items.[].system.heightening}
                    [levels] : object {Bestiary 2.items.[].system.heightening.levels}
                        [3] : object {Bestiary 2.items.[].system.heightening.levels.3}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.3.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3)
                                    10 objects (x2)
                                    1 unattended object with a Bulk of 1 or less (x1)
                        [5] : object {Bestiary 2.items.[].system.heightening.levels.5}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {Bestiary 2.items.[].system.heightening.levels.5.range}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    1 mile (x3)
                                    60 feet (x1)
                            [time] : object {Bestiary 2.items.[].system.heightening.levels.5.time}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: 3)
                            [traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Bestiary 2.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.5.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                        [7] : object {Bestiary 2.items.[].system.heightening.levels.7}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.7.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    6 creatures (x2)
                                    1 or any number of creatures (x1)
                                    10 creatures (x1)
                                    1 unattended object with a Bulk of 2 or less (x1)
                        [9] : object {Bestiary 2.items.[].system.heightening.levels.9}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.9.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    up to 10 creatures (x3)
                                    10 creatures that aren't on their home plane (x1)
                        [2] : object {Bestiary 2.items.[].system.heightening.levels.2}
                            target : object {Bestiary 2.items.[].system.heightening.levels.2.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                        [4] : object {Bestiary 2.items.[].system.heightening.levels.4}
                            [area] : object {Bestiary 2.items.[].system.heightening.levels.4.area}
                                areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: emanation)
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            [range] : object {Bestiary 2.items.[].system.heightening.levels.4.range}
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: 20 feet)
                            target : object {Bestiary 2.items.[].system.heightening.levels.4.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person)
                        [8] : object {Bestiary 2.items.[].system.heightening.levels.8}
                            target : object {Bestiary 2.items.[].system.heightening.levels.8.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [6] : object {Bestiary 2.items.[].system.heightening.levels.6}
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.6.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    5 creatures (x1)
                                    any number of objects (x2)
                                    1 or 10 creatures (x1)
                    type : string {Bestiary 2.items.[].system.heightening.type} (2 different values)
                        fixed (x37)
                        interval (x222)
                    [damage] : object {Bestiary 2.items.[].system.heightening.damage}
                        0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values)
                            1d6 (x32)
                            2d6 (x56)
                            1d8 (x39)
                            2d8 (x3)
                            1d10 (x29)
                            1d4 (x31)
                            1d12 (x14)
                            2d4 (x11)
                            1d10+4 (x2)
                            2d10 (x1)
                            10 (x4)
                        [6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6)
                        [v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                    [interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values)
                        2 (x11)
                        1 (x211)
                [frequency] : object {Bestiary 2.items.[].system.frequency}
                    max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values)
                        1 (x23)
                        3 (x10)
                    per : string {Bestiary 2.items.[].system.frequency.per} (3 different values)
                        day (x25)
                        round (x4)
                        PT1H (x4)
                    [value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values)
                        1 (x19)
                        3 (x10)
                [overlays] : object {Bestiary 2.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x8)
                                        manipulate (x8)
                                        void (x8)
                    [pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x8)
                                        manipulate (x8)
                                        void (x8)
                    [z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x8)
                                        manipulate (x8)
                                        void (x8)
                    [37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x16)
                                        healing (x16)
                                        manipulate (x16)
                                        vitality (x16)
                    [7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x16)
                                        healing (x16)
                                        manipulate (x16)
                                        vitality (x16)
                    [lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x16)
                                        healing (x16)
                                        manipulate (x16)
                                        vitality (x16)
                    [2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    [cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    [zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True)
                [mod] : object {Bestiary 2.items.[].system.mod}
                    value : integer {Bestiary 2.items.[].system.mod.value} (16 different values)
                        7 (x22)
                        14 (x5)
                        11 (x3)
                        30 (x1)
                        20 (x2)
                        36 (x3)
                        12 (x3)
                        22 (x1)
                        25 (x1)
                        32 (x1)
                        16 (x2)
                        39 (x1)
                        17 (x1)
                        24 (x1)
                        33 (x1)
                        15 (x1)
                [proficient] : object {Bestiary 2.items.[].system.proficient}
                    value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0)
                [ritual] : object {Bestiary 2.items.[].system.ritual}
                    primary : object {Bestiary 2.items.[].system.ritual.primary}
                        check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values)
                            Religion (expert; you must be a demon) (x4)
                            Arcana (legendary) or Occultism (legendary) (x4)
                            Religion (expert; you must be a devil) (x4)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x11)
                            Nature (expert) (x7)
                            Religion (expert; you must be an angel) (x4)
                            Nature (master) (x9)
                            Occultism (expert) or Religion (expert) (x2)
                            Religion (expert) (x2)
                            Arcana (expert) (x1)
                            Religion (expert; you must be a daemon or an urdefhan) (x1)
                            Nature (master (x1)
                            Religion (x1)
                    secondary : object {Bestiary 2.items.[].system.ritual.secondary}
                        casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values)
                            0 (x17)
                            6 (x3)
                            1 (x23)
                            3 (x2)
                            2 (x4)
                            4 (x2)
                        checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values)
                             (x16)
                            Crafting, Society (x3)
                            Religion (x4)
                            Survival (x9)
                            Society or Legal Lore (x4)
                            Lore (any), Society, Survival (x2)
                            Occultism or Religion (whichever isn't used for the primary check) (x2)
                            Medicine, Society (x2)
                            Society (x1)
                            Crafting (x1)
                            Nature (x1)
                            Crafting, Diplomacy, Survival (x2)
                            Farming Lore or Survival (x2)
                            Occultism,  Religion (x1)
                            Crafting, Performance (x1)
                [baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values)
                [bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage}
                    value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Bestiary 2.items.[].system.bulk}
                    value : mixed
                        integer {Bestiary 2.items.[].system.bulk.value} (4 different values)
                            2 (x22)
                            1 (x38)
                            0 (x10)
                            4 (x4)
                        float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8)
                    [heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0)
                [containerId] : string {Bestiary 2.items.[].system.containerId} (same value: HKqAzVBtd2gZsgNk)
                [equipped] : object {Bestiary 2.items.[].system.equipped}
                    carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values)
                        worn (x92)
                        held (x13)
                    [handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x78)
                        1 (x10)
                        2 (x3)
                    [invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values)
                        True (x10)
                        False (x6)
                [group] : string {Bestiary 2.items.[].system.group} (17 different values)
                    spear (x5)
                    sling (x1)
                    bow (x6)
                    sword (x15)
                    leather (x9)
                    knife (x11)
                    flail (x1)
                    club (x8)
                    pick (x1)
                    axe (x2)
                    chain (x1)
                    dart (x1)
                    plate (x6)
                    bomb (x1)
                    hammer (x4)
                    polearm (x2)
                    crossbow (x2)
                [hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values)
                    0 (x103)
                    5 (x2)
                [hp] : object {Bestiary 2.items.[].system.hp}
                    max : integer {Bestiary 2.items.[].system.hp.max} (2 different values)
                        0 (x103)
                        20 (x2)
                    value : integer {Bestiary 2.items.[].system.hp.value} (2 different values)
                        0 (x103)
                        20 (x2)
                [material] : object {Bestiary 2.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Bestiary 2.items.[].system.price}
                    value : object {Bestiary 2.items.[].system.price.value}
                        [sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values)
                            5 (x3)
                            1 (x7)
                            9 (x3)
                            6 (x2)
                            2 (x8)
                            4 (x1)
                            3 (x1)
                            8 (x1)
                        [gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values)
                            1 (x15)
                            20 (x3)
                            3 (x12)
                            5 (x2)
                            30 (x6)
                            2 (x15)
                            4 (x4)
                            14 (x1)
                            8 (x2)
                            7 (x1)
                            6 (x2)
                            25 (x1)
                            50 (x1)
                        [cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values)
                            1 (x2)
                            5 (x1)
                    [per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values)
                    1 (x88)
                    2 (x7)
                    5 (x2)
                    4 (x1)
                    20 (x3)
                    3 (x1)
                    10 (x2)
                    40 (x1)
                [reload] : object {Bestiary 2.items.[].system.reload}
                    value : string {Bestiary 2.items.[].system.reload.value} (4 different values)
                         (x35)
                        1 (x3)
                        - (x16)
                        0 (x6)
                [runes] : object {Bestiary 2.items.[].system.runes}
                    [potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values)
                        1 (x15)
                        0 (x51)
                        2 (x6)
                        3 (x4)
                    [property] : array<string> {Bestiary 2.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: unholy)
                    [striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values)
                        0 (x45)
                        2 (x6)
                        1 (x7)
                        3 (x2)
                    [resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values)
                        0 (x14)
                        2 (x1)
                        1 (x1)
                    [reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Bestiary 2.items.[].system.size} (5 different values)
                    med (x89)
                    tiny (x2)
                    lg (x12)
                    grg (x1)
                    huge (x1)
                [splashDamage] : object {Bestiary 2.items.[].system.splashDamage}
                    [value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values)
                        0 (x52)
                        1 (x1)
                [usage] : object {Bestiary 2.items.[].system.usage}
                    value : string {Bestiary 2.items.[].system.usage.value} (3 different values)
                        held-in-two-hands (x21)
                        held-in-one-hand (x58)
                        held-in-one-plus-hands (x6)
                [showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels}
                    value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False)
                [selfEffect] : object {Bestiary 2.items.[].system.selfEffect}
                    name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: Effect: Nature's Infusion)
                    uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Nature's Infusion)
                [acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values)
                    2 (x7)
                    1 (x3)
                    6 (x4)
                    4 (x2)
                    3 (x2)
                [checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values)
                    -1 (x8)
                    -3 (x4)
                    -2 (x4)
                [dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values)
                    3 (x5)
                    4 (x3)
                    0 (x4)
                    1 (x2)
                    2 (x2)
                [speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values)
                    0 (x11)
                    -10 (x4)
                    -5 (x3)
                [strength] : integer {Bestiary 2.items.[].system.strength} (5 different values)
                    1 (x5)
                    0 (x3)
                    4 (x4)
                    3 (x2)
                    2 (x2)
                [uses] : object {Bestiary 2.items.[].system.uses}
                    autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1)
                    value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1)
                [collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False)
                [stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values)
                    arrows (x4)
                    bolts (x2)
            type : string {Bestiary 2.items.[].type} (12 different values)
                melee (x642)
                action (x1621)
                spellcastingEntry (x164)
                spell (x1260)
                lore (x49)
                weapon (x60)
                equipment (x9)
                armor (x16)
                consumable (x15)
                treasure (x2)
                backpack (x1)
                shield (x2)
            [_stats] : object {Bestiary 2.items.[]._stats}
                compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values)
            [flags] : object {Bestiary 2.items.[].flags}
                pf2e : object {Bestiary 2.items.[].flags.pf2e}
                    linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values)
    name : string {Bestiary 2.name} (all different values)
    system : object {Bestiary 2.system}
        abilities : object {Bestiary 2.system.abilities}
            cha : object {Bestiary 2.system.abilities.cha}
                mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values)
                    3 (x30)
                    0 (x44)
                    1 (x22)
                    -5 (x24)
                    -2 (x23)
                    6 (x27)
                    5 (x32)
                    -1 (x12)
                    2 (x47)
                    -3 (x4)
                    4 (x32)
                    -4 (x11)
                    7 (x12)
                    10 (x2)
                    8 (x9)
            con : object {Bestiary 2.system.abilities.con}
                mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values)
                    5 (x54)
                    4 (x62)
                    1 (x32)
                    3 (x44)
                    7 (x21)
                    0 (x9)
                    2 (x59)
                    10 (x2)
                    6 (x36)
                    8 (x8)
                    9 (x4)
            dex : object {Bestiary 2.system.abilities.dex}
                mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values)
                    3 (x59)
                    2 (x66)
                    4 (x77)
                    -2 (x5)
                    0 (x11)
                    8 (x3)
                    5 (x48)
                    1 (x20)
                    7 (x7)
                    6 (x27)
                    -3 (x2)
                    -1 (x4)
                    9 (x1)
                    -4 (x1)
            int : object {Bestiary 2.system.abilities.int}
                mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values)
                    -1 (x14)
                    -4 (x45)
                    4 (x19)
                    -5 (x46)
                    0 (x36)
                    2 (x51)
                    6 (x9)
                    3 (x23)
                    -2 (x27)
                    -3 (x16)
                    1 (x25)
                    5 (x14)
                    7 (x3)
                    8 (x2)
                    9 (x1)
            str : object {Bestiary 2.system.abilities.str}
                mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values)
                    5 (x23)
                    4 (x44)
                    3 (x26)
                    0 (x24)
                    7 (x47)
                    -5 (x6)
                    -1 (x1)
                    6 (x40)
                    10 (x9)
                    2 (x36)
                    9 (x17)
                    1 (x23)
                    -2 (x2)
                    8 (x29)
                    -3 (x2)
                    -4 (x1)
                    11 (x1)
            wis : object {Bestiary 2.system.abilities.wis}
                mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values)
                    3 (x56)
                    0 (x31)
                    2 (x75)
                    4 (x47)
                    1 (x30)
                    8 (x4)
                    5 (x47)
                    6 (x30)
                    7 (x6)
                    9 (x3)
                    -1 (x1)
                    10 (x1)
        attributes : object {Bestiary 2.system.attributes}
            ac : object {Bestiary 2.system.attributes.ac}
                details : string {Bestiary 2.system.attributes.ac.details} (3 different values)
                     (x326)
                    all-around vision (x4)
                    or 36 vs. non-magical (x1)
                value : integer {Bestiary 2.system.attributes.ac.value} (39 different values)
            allSaves : object {Bestiary 2.system.attributes.allSaves}
                [value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values)
                     (x245)
                    +1 status to all saves vs. magic (x64)
                    +1 to all saves vs. magic (x5)
                    -2 status to all saves vs. curses (x1)
                    +4 status to all saves vs. sonic (x1)
                    +2 status to all saves vs. fear (x1)
                    +1 status to all saves vs. vitality (x1)
                    +1 Status to All Saves vs. Magic (x5)
                    +1 status to all saves vs. magic, +2 status to all saves vs. divine magic (x1)
                    +2 status to all saves vs. magic (x2)
                    +2 status to all saves vs. disease and poison (x1)
                    +2 status to all saves vs. enchantment and illusion effects (x1)
                    +1 status to all saves vs. mental (x1)
            hp : object {Bestiary 2.system.attributes.hp}
                details : string {Bestiary 2.system.attributes.hp.details} (33 different values)
                max : integer {Bestiary 2.system.attributes.hp.max} (108 different values)
                temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0)
                value : integer {Bestiary 2.system.attributes.hp.value} (108 different values)
            speed : object {Bestiary 2.system.attributes.speed}
                otherSpeeds : array<object> {Bestiary 2.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]}
                        type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values)
                            swim (x76)
                            climb (x54)
                            fly (x113)
                            burrow (x24)
                            Ice Burrow (x1)
                            ice-burrow (x1)
                            Air Walk (x1)
                        value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values)
                            35 (x11)
                            15 (x20)
                            25 (x33)
                            5 (x1)
                            10 (x13)
                            40 (x36)
                            75 (x3)
                            20 (x41)
                            80 (x3)
                            120 (x4)
                            60 (x13)
                            140 (x10)
                            70 (x2)
                            100 (x12)
                            50 (x27)
                            160 (x4)
                            30 (x29)
                            200 (x4)
                            180 (x4)
                        [exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: )
                        [label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: Ice Burrow)
                value : integer {Bestiary 2.system.attributes.speed.value} (14 different values)
                    25 (x108)
                    30 (x42)
                    5 (x10)
                    40 (x31)
                    0 (x17)
                    20 (x39)
                    35 (x31)
                    70 (x1)
                    50 (x19)
                    15 (x12)
                    60 (x8)
                    10 (x11)
                    45 (x1)
                    100 (x1)
                [details] : string {Bestiary 2.system.attributes.speed.details} (7 different values)
                    freedom of movement (x1)
                    cloud walk (x6)
                    woodland stride (x1)
                    swamp stride (x1)
                    swiftness (x2)
                    magma swim (x6)
                    water glide 30 feet (x1)
            [immunities] : array<object> {Bestiary 2.system.attributes.immunities}
                Length: min=0 max=8
                Value type: object {Bestiary 2.system.attributes.immunities.[]}
                    [exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values)
            [resistances] : array<object> {Bestiary 2.system.attributes.resistances}
                Length: min=1 max=4
                Value type: object {Bestiary 2.system.attributes.resistances.[]}
                    type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values)
                        fire (x16)
                        poison (x13)
                        precision (x2)
                        protean-anatomy (x2)
                        slashing (x13)
                        piercing (x15)
                        all-damage (x8)
                        acid (x6)
                        electricity (x4)
                        cold (x8)
                        bludgeoning (x10)
                        physical (x24)
                        void (x4)
                        mental (x7)
                        critical-hits (x1)
                        sonic (x4)
                        force (x1)
                    value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values)
                        5 (x44)
                        3 (x9)
                        6 (x1)
                        4 (x2)
                        10 (x48)
                        2 (x5)
                        15 (x19)
                        9 (x2)
                        1 (x1)
                        20 (x5)
                        7 (x2)
                    [doubleVs] : array<string> {Bestiary 2.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    [exceptions] : array<string> {Bestiary 2.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values)
                            force (x6)
                            ghost-touch (x5)
                            void (x1)
                            adamantine (x7)
                            slashing (x4)
                            cold-iron (x4)
                            silver (x5)
                            vitality (x4)
                            bludgeoning (x4)
                            unarmed-attacks (x1)
                            non-magical (x1)
            [weaknesses] : array<object> {Bestiary 2.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {Bestiary 2.system.attributes.weaknesses.[]}
                    type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values)
                        salt-water (x2)
                        area-damage (x9)
                        fire (x27)
                        splash-damage (x9)
                        cold-iron (x33)
                        slashing (x7)
                        holy (x28)
                        silver (x8)
                        unholy (x10)
                        cold (x16)
                        salt (x3)
                        sonic (x6)
                        vitality (x3)
                        piercing (x2)
                        bludgeoning (x2)
                        vorpal (x1)
                        axe-vulnerability (x1)
                    value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values)
                        5 (x74)
                        3 (x7)
                        10 (x40)
                        15 (x29)
                        20 (x9)
                        7 (x4)
                        2 (x3)
                        25 (x1)
            [adjustment] : mixed
            [hardness] : object {Bestiary 2.system.attributes.hardness}
                value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10)
        details : object {Bestiary 2.system.details}
            blurb : string {Bestiary 2.system.details.blurb} (same value: )
            languages : object {Bestiary 2.system.details.languages}
                details : string {Bestiary 2.system.details.languages.details} (26 different values)
                value : array<string> {Bestiary 2.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values)
            level : object {Bestiary 2.system.details.level}
                value : integer {Bestiary 2.system.details.level.value} (24 different values)
            privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: )
            publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values)
            publication : object {Bestiary 2.system.details.publication}
                license : string {Bestiary 2.system.details.publication.license} (same value: OGL)
                remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False)
                title : string {Bestiary 2.system.details.publication.title} (same value: Pathfinder Bestiary 2)
        initiative : object {Bestiary 2.system.initiative}
            statistic : string {Bestiary 2.system.initiative.statistic} (same value: perception)
        perception : object {Bestiary 2.system.perception}
            details : string {Bestiary 2.system.perception.details} (26 different values)
            mod : integer {Bestiary 2.system.perception.mod} (38 different values)
            senses : array<object> {Bestiary 2.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Bestiary 2.system.perception.senses.[]}
                    type : string {Bestiary 2.system.perception.senses.[].type} (12 different values)
                        darkvision (x220)
                        scent (x81)
                        motion-sense (x7)
                        low-light-vision (x64)
                        lifesense (x10)
                        tremorsense (x37)
                        greater-darkvision (x26)
                        see-invisibility (x6)
                        truesight (x16)
                        wavesense (x3)
                        echolocation (x2)
                        thoughtsense (x1)
                    [acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values)
                        imprecise (x122)
                        precise (x35)
                    [range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values)
                        30 (x63)
                        60 (x79)
                        120 (x9)
                        90 (x2)
                        240 (x1)
                        100 (x1)
                        40 (x1)
                        80 (x1)
            [vision] : boolean {Bestiary 2.system.perception.vision} (same value: False)
        resources : object {Bestiary 2.system.resources}
            [focus] : object {Bestiary 2.system.resources.focus}
                max : integer {Bestiary 2.system.resources.focus.max} (same value: 1)
                value : integer {Bestiary 2.system.resources.focus.value} (same value: 1)
        saves : object {Bestiary 2.system.saves}
            fortitude : object {Bestiary 2.system.saves.fortitude}
                saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values)
            reflex : object {Bestiary 2.system.saves.reflex}
                saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: )
                value : integer {Bestiary 2.system.saves.reflex.value} (35 different values)
            will : object {Bestiary 2.system.saves.will}
                saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: )
                value : integer {Bestiary 2.system.saves.will.value} (38 different values)
        skills : object {Bestiary 2.system.skills}
            [athletics] : object {Bestiary 2.system.skills.athletics}
                base : integer {Bestiary 2.system.skills.athletics.base} (43 different values)
                [special] : array<object> {Bestiary 2.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.athletics.special.[]}
                        base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values)
                            6 (x3)
                            9 (x1)
                            10 (x2)
                            11 (x3)
                            12 (x1)
                            18 (x1)
                            25 (x1)
                        label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values)
                            to swim (x1)
                            to Leap or Swim (x1)
                            to Leap while Water Striding or Swimming (x1)
                            to Grapple (x1)
                            to Leap or Climb (x1)
                            to High Jump or Long Jump (x2)
                            Climbing (x1)
                            to Swim (x3)
                            to Climb, High Jump, Long Jump, and Swim (x1)
                        predicate : array<string|object> {Bestiary 2.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values)
                                    action:swim (x3)
                                    action:leap (x1)
                                    action:grapple (x1)
                                    action:climb (x1)
                                    swimming (x1)
                                object {Bestiary 2.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Bestiary 2.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=4
                                        Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values)
                                            action:leap (x2)
                                            action:swim (x3)
                                            water-stride (x1)
                                            action:climb (x2)
                                            action:long-jump (x3)
                                            action:high-jump (x3)
                [note] : string {Bestiary 2.system.skills.athletics.note} (same value: Can't Jump or Swim)
            [deception] : object {Bestiary 2.system.skills.deception}
                base : integer {Bestiary 2.system.skills.deception.base} (30 different values)
                [special] : array<object> {Bestiary 2.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.deception.special.[]}
                        base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19)
                        label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: when using Voice Imitation)
                        predicate : array<string> {Bestiary 2.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: voice-imitation)
            [stealth] : object {Bestiary 2.system.skills.stealth}
                base : integer {Bestiary 2.system.skills.stealth.base} (33 different values)
                [special] : array<object> {Bestiary 2.system.skills.stealth.special}
                    Length: min=1 max=2
                    Value type: object {Bestiary 2.system.skills.stealth.special.[]}
                        base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values)
                            3 (x1)
                            11 (x2)
                            20 (x2)
                            17 (x4)
                            16 (x3)
                            13 (x3)
                            7 (x2)
                            24 (x3)
                            15 (x2)
                            30 (x1)
                            10 (x2)
                            12 (x1)
                            9 (x1)
                            18 (x1)
                            14 (x3)
                            8 (x1)
                            5 (x1)
                            19 (x1)
                            22 (x1)
                        label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values)
                        predicate : array<string|object> {Bestiary 2.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values)
                                    terrain:water (x5)
                                    terrain:smoke (x2)
                                    terrain:grasslands (x1)
                                    buried (x1)
                                    terrain:swamp (x3)
                                    bush (x1)
                                    action:hide (x1)
                                    terrain:desert (x1)
                                    terrain:moist (x1)
                                    terrain:forest (x3)
                                    terrain:rocky (x1)
                                    terrain:vegetation (x2)
                                    terrain:undergrowth (x3)
                                    terrain:sand (x1)
                                    terrain:stealth (x1)
                                    lighting:darkness (x1)
                                object {Bestiary 2.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Bestiary 2.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values)
                                            terrain:forest (x1)
                                            terrain:grasslands (x1)
                                            terrain:icy (x4)
                                            terrain:snow (x4)
                                            terrain:grass (x2)
                                            terrain:undergrowth (x2)
                                            terrain:fungus (x1)
                                            terrain:plant (x1)
                [note] : string {Bestiary 2.system.skills.stealth.note} (same value: See Clacking Exoskeleton)
            [acrobatics] : object {Bestiary 2.system.skills.acrobatics}
                base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values)
                [special] : array<object> {Bestiary 2.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.acrobatics.special.[]}
                        base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12)
                        label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight)
                        predicate : array<string> {Bestiary 2.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
            [occultism] : object {Bestiary 2.system.skills.occultism}
                base : integer {Bestiary 2.system.skills.occultism.base} (17 different values)
                    11 (x4)
                    12 (x1)
                    29 (x2)
                    10 (x2)
                    22 (x1)
                    18 (x2)
                    23 (x1)
                    17 (x3)
                    20 (x3)
                    26 (x1)
                    16 (x1)
                    19 (x1)
                    32 (x1)
                    15 (x2)
                    33 (x1)
                    4 (x1)
                    27 (x1)
            [society] : object {Bestiary 2.system.skills.society}
                base : integer {Bestiary 2.system.skills.society.base} (13 different values)
                    10 (x2)
                    21 (x2)
                    30 (x2)
                    16 (x2)
                    3 (x2)
                    17 (x1)
                    15 (x2)
                    18 (x1)
                    4 (x3)
                    8 (x1)
                    12 (x1)
                    33 (x1)
                    23 (x1)
            [thievery] : object {Bestiary 2.system.skills.thievery}
                base : integer {Bestiary 2.system.skills.thievery.base} (10 different values)
                    9 (x2)
                    14 (x1)
                    17 (x2)
                    15 (x3)
                    7 (x3)
                    6 (x2)
                    8 (x2)
                    11 (x1)
                    10 (x1)
                    5 (x1)
            [survival] : object {Bestiary 2.system.skills.survival}
                base : integer {Bestiary 2.system.skills.survival.base} (31 different values)
                [special] : array<object> {Bestiary 2.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.survival.special.[]}
                        base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values)
                            17 (x1)
                            23 (x1)
                        label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values)
                            to Track (x1)
                            when Tracking (x1)
                        predicate : array<string> {Bestiary 2.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: action:track)
            [intimidation] : object {Bestiary 2.system.skills.intimidation}
                base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values)
            [nature] : object {Bestiary 2.system.skills.nature}
                base : integer {Bestiary 2.system.skills.nature.base} (29 different values)
            [religion] : object {Bestiary 2.system.skills.religion}
                base : integer {Bestiary 2.system.skills.religion.base} (24 different values)
            [performance] : object {Bestiary 2.system.skills.performance}
                base : integer {Bestiary 2.system.skills.performance.base} (8 different values)
                    15 (x2)
                    21 (x1)
                    13 (x1)
                    9 (x1)
                    22 (x1)
                    23 (x1)
                    7 (x1)
                    31 (x1)
                [special] : array<object> {Bestiary 2.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.performance.special.[]}
                        base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values)
                            17 (x1)
                            25 (x1)
                        label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values)
                            when dancing (x1)
                            to sing (x1)
                        predicate : array<string> {Bestiary 2.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values)
                                action:perform:dance (x1)
                                action:perform:singing (x1)
            [diplomacy] : object {Bestiary 2.system.skills.diplomacy}
                base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values)
            [crafting] : object {Bestiary 2.system.skills.crafting}
                base : integer {Bestiary 2.system.skills.crafting.base} (10 different values)
                    5 (x2)
                    10 (x1)
                    6 (x2)
                    22 (x2)
                    11 (x1)
                    33 (x1)
                    8 (x2)
                    3 (x1)
                    4 (x2)
                    9 (x1)
                [special] : array<object> {Bestiary 2.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.crafting.special.[]}
                        base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values)
                            24 (x1)
                            26 (x1)
                            7 (x1)
                            8 (x1)
                        label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values)
                            sculpting flesh (x1)
                            to make traps (x1)
                            traps (x2)
                        predicate : array<string> {Bestiary 2.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values)
                                sculpt-flesh (x1)
                                make-traps (x1)
                                action:craft:trap (x2)
                [note] : string {Bestiary 2.system.skills.crafting.note} (same value: Repair only)
            [arcana] : object {Bestiary 2.system.skills.arcana}
                base : integer {Bestiary 2.system.skills.arcana.base} (16 different values)
                    29 (x1)
                    10 (x1)
                    21 (x2)
                    16 (x4)
                    8 (x1)
                    18 (x2)
                    25 (x2)
                    13 (x1)
                    19 (x1)
                    32 (x1)
                    37 (x1)
                    38 (x1)
                    33 (x2)
                    22 (x1)
                    3 (x1)
                    7 (x1)
            [medicine] : object {Bestiary 2.system.skills.medicine}
                base : integer {Bestiary 2.system.skills.medicine.base} (5 different values)
                    12 (x1)
                    36 (x2)
                    26 (x1)
                    5 (x1)
                    17 (x1)
        traits : object {Bestiary 2.system.traits}
            rarity : string {Bestiary 2.system.traits.rarity} (4 different values)
                uncommon (x83)
                rare (x25)
                common (x222)
                unique (x1)
            size : object {Bestiary 2.system.traits.size}
                value : string {Bestiary 2.system.traits.size.value} (6 different values)
                    lg (x86)
                    med (x125)
                    sm (x40)
                    huge (x40)
                    tiny (x11)
                    grg (x29)
            value : array<string> {Bestiary 2.system.traits.value}
                Length: min=1 max=7
                Value type: string {Bestiary 2.system.traits.value.[]} (80 different values)
        [spellcasting] : object {Bestiary 2.system.spellcasting}
            rituals : object {Bestiary 2.system.spellcasting.rituals}
                dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values)
                    24 (x1)
                    37 (x2)
                    36 (x2)
                    31 (x2)
                    42 (x5)
                    27 (x2)
                    26 (x2)
                    32 (x2)
                    29 (x1)
                    34 (x3)
                    38 (x1)
                    22 (x1)
                    25 (x2)
                    39 (x1)
                    46 (x1)
                    23 (x3)
                    30 (x1)
                    17 (x1)
    type : string {Bestiary 2.type} (same value: npc)
    [prototypeToken] : object {Bestiary 2.prototypeToken}
        name : string {Bestiary 2.prototypeToken.name} (16 different values)
            Brine Dragon (Adult) (x1)
            Brine Dragon (Ancient) (x1)
            Brine Dragon (Young) (x1)
            Cloud Dragon (Adult) (x1)
            Cloud Dragon (Ancient) (x1)
            Cloud Dragon (Young) (x1)
            Crystal Dragon (Adult) (x1)
            Crystal Dragon (Ancient) (x1)
            Crystal Dragon (Young) (x1)
            Young Crystal Dragon (x1)
            Magma Dragon (Adult) (x1)
            Magma Dragon (Ancient) (x1)
            Magma Dragon (Young) (x1)
            Umbral Dragon (Adult) (x1)
            Umbral Dragon (Ancient) (x1)
            Umbral Dragon (Young) (x1)